Struct TerrainGenerationJob
Generates an example terrain
Namespace: TycoonTerrain.Core.Generation
Assembly: TycoonTerrainAssembly.dll
Syntax
public struct TerrainGenerationJob : IJob
Constructors
TerrainGenerationJob(NativeArray<Byte>, int2)
Initializes a new instance of the Terrain
Declaration
public TerrainGenerationJob(NativeArray<byte> heightMap, int2 dimensions)
Parameters
Type | Name | Description |
---|---|---|
Unity. |
heightMap | The height map array. Each sample is a vertex that is shared by 4 tile corners. |
Unity. |
dimensions | The dimensions of |
Exceptions
Type | Condition |
---|---|
Argument |
Heightmap length does not correspond with specified dimensions |
Methods
Execute()
Declaration
public void Execute()